sdlmame

Andre Robatino andre at bwh.harvard.edu
Fri Nov 10 23:52:56 CET 2006


Alex Jackson wrote:
>>  You're right, when it couldn't find the roms, I looked at the list 
>> of files included in the package and falsely assumed it was one of 
>> them.  When the roms are in $PWD/roms, it finds them and runs, and 
>> doesn't freeze the mouse on exit.  However, it is _extremely_ slow 
>> (I'm using 82865G integrated video).  It's not usable on my hardware 
>> in its current state, unfortunately.
>
> You should take this up with the SDLMAME developers and the DRI 
> folks.  Windows MAME has also been extremely slow on Intel GPUs for as 
> long as anyone can remember, which doesn't make a lot of sense since 
> all it's doing with the GPU is uploading and rendering one big texture 
> every frame (the actual emulated game graphics are always 
> software-rendered in MAME, even when emulating 3d-based arcade 
> hardware; the GPU is only used to stretch the fully-rendered game 
> image and composite it with the emulator UI and artwork)
>
> It's possible that MAME is using a texture format that Intel GPUs 
> don't like, resulting in a lot of conversion overhead.
>
> --Alex W. Jackson--
>
>
  I'm using FC6 now and tried sdlmame-0.110-1.fc6.  The problem seems to 
be fixed - the rendering speed is suitably fast now.


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